dev Travis postmortem
the biggest things that we faced as a team was people missing class and not being able to work from home we tried as hard as we could to pick up the slack and still be able to put something together in time in our team I am most proud of our player script and our enemy script when we planed this game 2 weeks ago we wanted to have a game where the player finds the enemy and we didn't end up getting to finish so there are just 3 enemy in front of you for you to kill from doing this game jam I have learned that missing class or being late and missing the meeting makes doing work and getting the game done very hard and if I could redo this jam I would not have been gone as much as I was and would have taken more responsibility in making sure the team was doing what we should be and getting stuff done working under a time limit made our team do not as good of work as we could have and we rushed things that we had the time to make look good some advice i would give to someone doing this for the first time is to play your work days out so you don't get side tracked or forget what your doing so that you are not rushing and not getting the game finished and make sure you don't miss the scrum meetings
Files
Get Nightmare Under My Bed
Nightmare Under My Bed
Status | Released |
Author | trickymax |
Tags | Psychological Horror |
More posts
- Postmortem Devlog: Violetskies1175730 days ago
- First devlog39 days ago
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